Planet

July 6th, 2011 by

We finished the planet for the Simulating the World seminar. The planet is completely procedural with L-Systems for procedural trees and particle systems for the clouds around the planet. The planet and all the stuff on it are also dynamically lit. The polygon count is around 160k all running in realtime with the use of the FireFly2 engine. :)

During the coming few weeks Marries and I will keep working on it to make it into a real game instead of a simulation. This will involve quite a lot of refactor. Both on the engine as on the application itself.

Procedural planet

May 22nd, 2011 by

I am taking the course Simulating the World (title says it all). As an assignment we have to create a procedural planet with procedural vegetation and weather. I am working together with Marries and Adriaan. I am way too excited about this assignment because we are allowed to use our own engine. Of course we are using the FireFly2 engine.

For those of you who know me it won’t be hard to guess that I want to go all out on this assignment just like last time. The assignment is just to create everything very simple but I wont settle for simple so I implemented all kinds of fancy stuff.

Anyway, this is not the final ‘product’ but I just had to post an image. :)